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Noah Bannister's Development Blog

Graphics, games, and programming

Month: January 2018

Skinning Multiple Meshes to a Single Rig in Unity

Posted on January 23, 2018August 24, 2021 by Noah

Note: The guide below is a good one-off solution if your game does not rely heavily on this feature. If… Read more Skinning Multiple Meshes to a Single Rig in Unity

Singletons, Statics, and the Assumptions We Make

Posted on January 17, 2018August 24, 2021 by Noah

The Singleton Pattern If you crack open Design Patterns Elements of Reusable Object-Oriented Software, you will find the following intent… Read more Singletons, Statics, and the Assumptions We Make

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