Note: The guide below is a good one-off solution if your game does not rely heavily on this feature. If… Read more Skinning Multiple Meshes to a Single Rig in Unity
Month: January 2018
Singletons, Statics, and the Assumptions We Make
The Singleton Pattern If you crack open Design Patterns Elements of Reusable Object-Oriented Software, you will find the following intent… Read more Singletons, Statics, and the Assumptions We Make